We have hosted the application vive input utility for unity in order to run this application in our online workstations with Wine or directly.
Quick description about vive input utility for unity:
The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more. Supports VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device), Oculus Rift & Touch, Rift S, Go, Quest, Daydream, and VIVE Focus, Focus+ (any WaveVR compatible device). UGUI now catches events from your Vive controllers! API to access device input/tracking by role (eg. LeftHand/RightHand), instead of device index. Binding system, able to bind device to specific role, help manage multiple tracking devices.Features:
- API to access device input/tracking by role (eg. LeftHand/RightHand), instead of device index
- Binding system, able to bind device to specific role, help manage multiple tracking devices
- UI Pointer (EventSystem compatible)
- Teleport
- Object Grabbing/Throwing example
- Supports VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device)
Programming Language: C#.
Categories:
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