We have hosted the application networked aframe in order to run this application in our online workstations with Wine or directly.


Quick description about networked aframe:

Multi-user VR on the Web. A framework for writing multi-user VR apps in HTML and JS. Built on top of A-Frame. Follow the NAF Getting Started tutorial to build your own example from scratch, including setting up a local server. Networked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the networked-scene component to the a-scene element. For an entity to be synced, add the networked component to it. By default the position and rotation components are synced, but if you want to sync other components or child components you need to define a schema. For more advanced control over the network messages see the sections on Broadcasting Custom Messages and Options. Create an instance of a template to be synced across clients. The position and rotation will be synced by default. The buffered-interpolation is added to allow for less network updates while keeping smooth motion.

Features:
  • Support for WebRTC and/or WebSocket connections
  • Voice chat. Audio streaming to let your users talk in-app (WebRTC only)
  • Video chat. See Video streams in-app
  • Bandwidth sensitive. Only send network updates when things change
  • Cross-platform. Works on all modern Desktop and Mobile browsers. Oculus Rift, Oculus Quest, HTC Vive and Google Cardboard
  • Extendable. Sync any A-Frame component, including your own, without changing the component code at all


Programming Language: JavaScript.
Categories:
Frameworks, VR Development

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