We have hosted the application glslviewer in order to run this application in our online workstations with Wine or directly.


Quick description about glslviewer:

GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of a UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with the GPS viewer through the standard POSIX console In/Out or OSC. Default vert/frag shaders for 2D shader and 3D material shaders with PBR lighting model. Hot reload of files on changes. One default light and one default camera. Interactive commands thought POSIX console IN/OUT or OSC. Different debug modes (histogram, textures, buffers, bounding box, etc). Shadow maps. Headless rendering. Fullscreen and screensaver mode. HoloPlay rendering on LookingGlass Display. Image export. PNG sequence export. WASM crosscompiling. Automatically generated set of defines based on the platform, buffer, render pass, geometry attributes and materials properties. Passing custom uniforms (float, int, vec2, vec3 and vec4) through console IN or OSC.

Features:
  • Fragment and vertex shaders on GLSL
  • Automatically generated set of defines based on the platform, buffer, render pass, geometry attributes and materials properties
  • Passing custom uniforms
  • Different kinds of Textures
  • Import of Cubemaps and spherical harmonics (png, jpg, tga, hdr)
  • Import LST, PLY, OBJ or GLTF files (and their dependencies)


Programming Language: C++.
Categories:
Software Development, 3D Modeling

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